• IntersectionPoint[axis1, axis2] returns the point of intersection of axis1 and axis2 in global 2D space, or the point of intersection of axis1 and a plane that is normal to axis2 in global 3D space. In 3D, axis2 is typically a Plane object.
• In Modeler2D, IntersectionPoint[axis1, axis2, offset] returns a point that is located offset units to the left of both axes (such as the center point of a fillet between the two axes).
• See also: Location.
Load the Modeler3D package and define a simple model.
Here is the point of intersection between the ray from the crank center to crank pin and a plane normal to the X axis on the ground body.