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Vertex[bnum, {lpnt1, lpnt2, ... , lpntn}] generates Point graphics primitives at each of the lpnti, on body bnum. Each lpnti can be either a local point number or local point coordinate {x, y} (2D) or {x, y, z} (3D).
Vertex[{point1, ... , pointn}] generates n points on several different bodies.

Vertex returns a list of Mathematica graphics primitives that are functions of mechanism location variables.
• The Vertex function is analogous to the built-in Mathematica
Point primitive.
• See also: Edge, Facet.

Further Examples

Load the Modeler2D package and define a simple model.

Here we add a new group of graphics to the help model that uses Vertex to draw several points. The absolute location of the new graphics depends on the rules passed to ShowHelpModel.

See HelpModel2D.

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