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XYZToCylindrical[{x, y, z}] converts the given point from Cartesian to cylindrical coordinates and returns {radius, angle, altitude}.

XYZToCylindrical accepts the Coordinates option to specify the relationship between the two coordinate systems. By default, altitude is measured in the Z direction, and an angle of zero results from a Y coordinate of zero. Coordinates->YZX causes altitude to be measured in the X direction, etc.
• More complicated coordinate reorientations require a rotation matrix.
• See also: CylindricalToXYZ, SphericalToXYZ, XYZ, XYZToSpherical, ZXY.

Further Examples

Load the Modeler3D package.

Here is a vector in Cartesian coordinates converted to cylindrical.

Here it is converted back to Cartesian, but with a different ordering of x, y, and z.

Here is a vector in spherical coordinates converted to Cartesian.

Converting this back to spherical coordinates yields something that requires a few assumptions to be reduced to its original form.

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