• YZX is a setting for the Coordinates option that is used with coordinate conversion functions to specify the right-handed coordinate system Y-Z-X.
• See also: CylindricalToXYZ, SphericalToXYZ, XYZToCylindrical, XYZToSpherical.
Load the Modeler3D package.
Here is a vector in Cartesian coordinates converted to cylindrical.
Here it is converted back to Cartesian, but with a different ordering of x, y, and z.
Here is a vector in spherical coordinates converted to Cartesian.
Converting this back to spherical coordinates yields something that requires a few assumptions to be reduced to its original form.