Audio & Video Components

Audio and video components integrate video, background music, or sound effects to your game. These components allow you to use audio or video sources in your game that you create or that is available externally.The Wolfram Language allows audio and video components to be represented in a symbolic form that can be manipulated immediately.

Audio Clip

UnityAudioClip represents a audio clip

UnityAudioClipQ test whether an object is a audio clip

CreateUnityAudioClip create a audio clip

DeleteUnityAudioClip delete a audio clip

Audio Listener Component

UnityAudioListener represents a audio listener

UnityAudioListenerQ test whether an object is a audio listener

CreateUnityAudioListener create a audio listener

DeleteUnityAudioListener delete a audio listener

Audio Source Component

UnityAudioSource represents a audio source

UnityAudioSourceQ test whether an object is a audio source

CreateUnityAudioSource create a audio source

DeleteUnityAudioSource delete a audio source

Audio Chorus Filter Component

UnityAudioChorusFilter represents a audio chorus filter

UnityAudioChorusFilterQ test whether an object is a audio chorus filter

CreateUnityAudioChorusFilter create a audio chorus filter

DeleteUnityAudioChorusFilter delete a audio chorus filter

Audio Distortion Filter Component

UnityAudioDistortionFilter represents a audio distortion filter

UnityAudioDistortionFilterQ test whether an object is a audio distortion filter

CreateUnityAudioDistortionFilter create a audio distortion filter

DeleteUnityAudioDistortionFilter delete a audio distortion filter

Audio Echo Filter Component

UnityAudioEchoFilter represents a audio echo filter

UnityAudioEchoFilterQ test whether an object is a audio echo filter

CreateUnityAudioEchoFilter create a audio echo filter

DeleteUnityAudioEchoFilter delete a audio echo filter

Audio High Pass Filter Component

UnityAudioHighPassFilter represents a audio high pass filter

UnityAudioHighPassFilterQ test whether an object is a audio high pass filter

CreateUnityAudioHighPassFilter create a audio high pass filter

DeleteUnityAudioHighPassFilter delete a audio high pass filter

Audio Low Pass Filter Component

UnityAudioLowPassFilter represents a audio low pass filter

UnityAudioLowPassFilterQ test whether an object is a audio low pass filter

CreateUnityAudioLowPassFilter create a audio low pass filter

DeleteUnityAudioLowPassFilter delete a audio low pass filter

Audio Reverb Filter Component

UnityAudioReverbFilter represents a audio reverb filter

UnityAudioReverbFilterQ test whether an object is a audio reverb filter

CreateUnityAudioReverbFilter create a audio reverb filter

DeleteUnityAudioReverbFilter delete a audio reverb filter

Audio Reverb Zone Component

UnityAudioReverbZone represents a audio reverb zone

UnityAudioReverbZoneQ test whether an object is a audio reverb zone

CreateUnityAudioReverbZone create a audio reverb zone

DeleteUnityAudioReverbZone delete a audio reverb zone

Video Player Component

UnityVideoPlayer represents a video player

UnityVideoPlayerQ test whether an object is a video player

CreateUnityVideoPlayer create a video player

DeleteUnityVideoPlayer delete a video player