Glow

Glow[col]

is a graphics directive which specifies that surfaces of 3D graphics objects that follow are to be taken to glow with color col.

Glow[]

specifies that there is no glow.

Details

  • Glow is added to diffuse and specular reflection components to determine the final rendered color of a surface.
  • Glow is a color component independent of simulated illumination.
  • Glow[] is equivalent to Glow[Black].
  • A surface can be specified as having an absolute color col by giving the combination of directives Glow[col], Black, and Specularity[0].

Examples

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Basic Examples  (1)

Cylinder that glows red but has a black surface that reflects no light:

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Scope  (2)

Applications  (2)

Possible Issues  (1)

See Also

RGBColor  ColorFunction  Specularity  Lighting

Introduced in 2007
(6.0)