# Texture

Texture[obj]

is a graphics directive that specifies that obj should be used as a texture on faces of polygons and other filled graphics objects.

# Details

• Texture[] provides a texture that can be applied to faces of polygons and filled curves by setting VertexTextureCoordinates.
• Texture can be used in both Graphics and Graphics3D.
• Texture[image] can be used to specify a 2D texture based on an image.
• Textures can be any one-, two-, or three-dimensional arrays of colors.
• The following forms can be used to explicitly specify the color values for textures:
•  Texture[{c1,c2,…}] a 1D texture of colors Texture[{{c11,c12,…},…}] a 2D texture of colors Texture[{{{c111,c112,…},…},…}] a 3D texture of colors
• Each color can be either a list of the form {r,g,b} corresponding to RGBColor[r,g,b], or a list of the form {r,g,b,a} corresponding to RGBColor[r,g,b,a].
• Texture[obj] is equivalent to Texture[Rasterize[obj]] and will rasterize obj at the size and resolution it would normally be displayed in a notebook.
• Opacity can be used with Texture to specify overall opacity of textures. »
• Texture can be used in FaceForm to texture front and back faces differently. »
• The colors in Texture are taken to be diffuse colors in their interaction with Lighting. »

# Examples

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## Basic Examples(5)

Apply a texture to a polygon in 2D:

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Apply a texture to a polygon in 3D:

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Apply a texture to a filled curve:

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Apply a texture to several polygons in 3D:

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Apply a texture to the surface of ParametricPlot3D:

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