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3.5 Creating Models

A model can be created in a manner similar to creating an object. This feature is useful when manipulating a large collection of objects together.

Creating models.

Because models are created inside the Visualizer Universe, a full path name is necessary to specify the frame of reference.

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To create this graphic in MyModel rather than in the Default model, you must specify the full path name.

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Typing out the full path each time can be tedious. Alternatively, you can set $DefaultModel3D to your new model.

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Out[24]//InputForm=Model3D[{VisualizerUniverse, "MyModel`"}]

You can refer to existing objects (or create new ones) in this model using the shorthand notation. For example, you can change the opacity.

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Finally, we can destroy the model, as well as any objects that it contains using DestroyObject.

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Although the built-in Default model cannot be destroyed, it can be hidden from view.

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