Wolfram Language & System 10.4 (2016)|Legacy Documentation

This is documentation for an earlier version of the Wolfram Language.View current documentation (Version 11.2)

Maya (.ma)

  • Export supports Maya 4.0 ASCII files.


    Autodesk Maya scene description format.
    3D geometry format.
    Native format of the Maya modeling, animation, and rendering software.
    Used for storage and interchange of 3D graphical objects.
    ASCII format.
    Can store multiple 3D objects as polygon primitives.

Import and ExportImport and Export

  • Export["file.ma",expr] exports a Graphics3D expression to a binary Maya file.
  • Export["file.ma",expr,elem] creates a binary Maya file by treating expr as specifying element elem.
  • Export["file.ma",{expr1,expr2,},{{elem1,elem2,}}] treats each as specifying the corresponding .
  • Export["file.ma",expr,opt1->val1,] exports expr with the specified option elements taken to have the specified values.
  • Export["file.ma",{elem1->expr1,elem2->expr2,},"Rules"] uses rules to specify the elements to be exported.
  • See the reference pages for full general information on Export.
  • ExportString supports the Maya format.


  • General element:
  • "Rules"full list of rules for each element and option
  • Data representation elements:
  • "Graphics3D"Maya file represented as a Graphics3D object
    "GraphicsComplex"list of GraphicsComplex objects, each representing a 3D geometry stored in the file
    "PolygonData"the polygon elements in indexed form
    "PolygonObjects"list of Polygon primitives given in absolute coordinates
    "VertexData"list of vertex coordinates
  • The element corresponds to the first argument of GraphicsComplex.


  • Advanced option:
  • "VerticalAxis"{0,0,1}orientation to assume for the coordinate system used in the file
    "Comments"Nonecomments to be embedded in the file
  • By default, the Wolfram Language assumes that in the coordinate system used by Maya, the vertical axis corresponds to the third coordinate.
  • With the setting , the Wolfram Language will apply the transformation to all graphics coordinates when exporting to Maya.

ExamplesExamplesopen allclose all

Basic Examples  (3)Basic Examples  (3)

Get the image of a polyhedron:

Click for copyable input

Export it to a Maya entity file:

Click for copyable input

Use SphericalPlot3D to create a solid 3D geometry:

Click for copyable input

Export it to Maya:

Click for copyable input

Export inline 3D graphics:

Click for copyable input
Introduced in 2007