# FilledCurve

FilledCurve[{segment1,segment2,}]

represents a filled curve consisting of segment1 followed by segment2 etc.

FilledCurve[{component1,component2,}]

represents a list of separate filled component curves component1, component2, etc.

# Details and Options

• FilledCurve can be used in Graphics (two-dimensional graphics).
• FilledCurve[segment] is equivalent to FilledCurve[{segment}].
• Possible forms of segmenti include:
•  Line[{pt1,pt2,…}] lines BezierCurve[{pt1,pt2,…},…] Bézier curve BSplineCurve[{pt1,pt2,…},…] B-spline curve
• The first point on segmenti is taken to be the last point on segmenti-1. FilledCurve[{pr1[{p1,,pi}],pr2[{q1,,qj}],}] is equivalent to FilledCurve[{pr1[{p1,,pi}],pr2[{pi,q1,,qj}],}].
• Filled curves can be non-convex and intersect themselves. Self-intersecting curves are filled according to an even-odd rule that alternates between filling and not at each crossing.
• FilledCurve[{component1,component2,}] treats each component curve as a separate closed curve, but the filling behavior is determined as if they were part of the same curve.
• The coordinates can be specified using:
•  {x,y} ordinary coordinates Scaled[{x,y}] scaled coordinates ImageScaled[{x,y}] image scaled coordinates Offset[{dx,dy},{x,y}] absolute offset coordinates
• Individual coordinates and lists of coordinates in segments can be Dynamic objects.
• FaceForm and EdgeForm can be used to specify how the interiors and boundaries should be rendered.
• Edge thickness can be specified using Thickness or AbsoluteThickness, as well as Thick, Thin, etc. in EdgeForm.
• Edge dashing can be specified using Dashing or AbsoluteDashing, as well as Dashed, Dotted, etc. in EdgeForm; for FilledCurve the dashing will be computed across all segments for each component curve.
• Edge coloring and transparency can be specified using CMYKColor, GrayLevel, Hue, Opacity, or RGBColor in EdgeForm.
• Joining of curve segments can be specified using JoinForm.
• Face coloring and transparency can be specified using CMYKColor, GrayLevel, Hue, Opacity, or RGBColor in FaceForm.
• A texture can be applied using Texture and will be mapped to the curve using the VertexTextureCoordinates option specified for the curve.
• VertexColors and VertexNormals options to Line will have no effect within a FilledCurve construct.

# Examples

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## Basic Examples(4)

Filled curve from a Bézier segment:

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Filled curve with mixed curve segments:

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Filled curve with a hole:

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Self-intersecting filled curve:

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Differently styled filled curves:

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Texture-mapped filled curve:

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