RollPitchYawAngles

RollPitchYawAngles[r]

gives the roll-pitch-yaw angles {α,β,γ} corresponding to the rotation matrix r.

RollPitchYawAngles[r,{a,b,c}]

gives the roll-pitch-yaw angles {α,β,γ} corresponding to rotation order {a,b,c}.

Details

  • RollPitchYawAngles is used to decompose into fixed axis-oriented rotations.
  • RollPitchYawAngles[r,{a,b,c}] gives angles {α,β,γ} such that RollPitchYawMatrix[{α,β,γ},{a,b,c}]r.
  • RollPitchYawAngles[r] is equivalent to RollPitchYawAngles[r,{3,2,1}], the z-y-x rotation.
  • The default z-y-x angles RollPitchYawAngles[r,{3,2,1}] decompose rotation into three steps:
  • The rotation axes a, b, and c can be any integer 1, 2, or 3, but there are only twelve combinations that are general enough to be able to specify any 3D rotation.
  • Rotations with the first and last axis repeated:
  • {3,2,3}z-y-z rotation
    {3,1,3}z-x-z rotation
    {2,3,2}y-z-y rotation
    {2,1,2}y-x-y rotation
    {1,3,1}x-z-x rotation
    {1,2,1}x-y-x rotation
  • Rotations with all three axes different:
  • {1,2,3}x-y-z rotation
    {1,3,2}x-z-y rotation
    {2,1,3}y-x-z rotation
    {2,3,1}y-z-x rotation
    {3,1,2}z-x-y rotation
    {3,2,1}z-y-x rotation (default)
  • Rotations with subsequent axes repeated may not be invertible since these are not capable of representing all possible rotations in 3D.

Examples

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Basic Examples  (2)

Get roll-pitch-yaw angles from the rotation matrix:

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Get roll-pitch-yaw angles from the rotation matrix with the given rotation order:

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Scope  (2)

Properties & Relations  (1)

Possible Issues  (1)

See Also

RollPitchYawMatrix  EulerAngles  EulerMatrix  RotationMatrix  RotationTransform

Introduced in 2015
(10.2)