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Lighting
Lighting is an option for Graphics3D and related functions that specifies whether to use simulated illumination in three-dimensional pictures.
Lighting
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True uses simulated illumination. The ambient light level is specified by the option AmbientLight. The option LightSources gives the positions and intensities of point light sources. Lighting
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False uses no simulated illumination. In SurfaceGraphics, polygons are then shaded according to their height, or according to the ColorFunction option that is given. See the Mathematica book: Section 1.9.7, Section 1.9.7, Section 2.9.9, Section 2.9.12. See also: Shading, ColorFunction, SurfaceColor.
Further Examples
The first plot uses the default setting (True) for Lighting; the second turns the lighting off and uses a color function.
Evaluate the cells to compare the graphics.
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