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LightSourcesMesh

AmbientLight

FilledSmallSquareAmbientLight is an option for Graphics3D and related functions that gives the level of simulated ambient illumination in a three-dimensional picture.

FilledSmallSquare The setting for AmbientLight must be a GrayLevel, Hue or RGBColor directive.

FilledSmallSquare See The Mathematica Book: Section 2.9.12.

FilledSmallSquare See also: Lighting, LightSources, SurfaceColor.

Further Examples

LightSourcesMesh



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