Lighting is an option for Graphics3D and related functions that specifies whether to use simulated illumination in three-dimensional pictures.
Lighting -> True uses simulated illumination. The ambient light level is specified by the option AmbientLight. The option LightSources gives the positions and intensities of point light sources.
Lighting -> False uses no simulated illumination. In SurfaceGraphics, polygons are then shaded according to their height, or according to the ColorFunction option that is given.
See Section 1.9.6, Section 1.9.6, Section 2.10.9 and Section 2.10.12.
See also: Shading, ColorFunction, SurfaceColor.
New in Version 1.