|
AxesOrigin
AxesOrigin is an option for two-dimensional graphics functions which specifies where any axes drawn should cross.
AxesOrigin -> x, y specifies that the axes should cross at the point x, y .
AxesOrigin -> Automatic uses an internal algorithm to determine where the axes should cross. If the point {0, 0} is within, or close to, the plotting region, then it is usually chosen as the axis origin.
In contour and density plots, AxesOrigin -> Automatic puts axes outside the plotting area.
See Section 1.9.2 and Section 2.10.5.
New in Version 2.
Further Examples
|