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Lighting

Usage

Lighting is an option for Graphics3D and related functions that specifies whether to use simulated illumination in three-dimensional pictures.


Notes

Lighting -> True uses simulated illumination. The ambient light level is specified by the option AmbientLight. The option LightSources gives the positions and intensities of point light sources.
Lighting -> False uses no simulated illumination. In SurfaceGraphics, polygons are then shaded according to their height, or according to the ColorFunction option that is given.
• New in Version 1.


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