This is documentation for Mathematica 6, which was
based on an earlier version of the Wolfram Language.
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AxesOrigin

AxesOrigin
is an option for two-dimensional graphics functions which specifies where any axes drawn should cross.
  • AxesOrigin->{x, y} specifies that the axes should cross at the point {x, y}.
  • AxesOrigin->Automatic uses an internal algorithm to determine where the axes should cross. If the point {0,0} is within, or close to, the plotting region, then it is usually chosen as the axes origin.
  • In contour and density plots, AxesOrigin->Automatic puts axes outside the plotting area.
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