This is documentation for Mathematica 6, which was
based on an earlier version of the Wolfram Language.

# Play

 Play[f, {t, tmin, tmax}]creates an object that plays as a sound whose amplitude is given by f as a function of time t in seconds between tmin and tmax.
• Play returns a Sound object, which displays in StandardForm as a button that can be clicked to play the sound.
• Play treats the variable t as local, effectively using Block.
• Play has attribute HoldAll, and evaluates f only after assigning specific numerical values to t.
• In some cases it may be more efficient to use Evaluate to evaluate f symbolically before specific numerical values are assigned to t.
• The following options can be given:
 DisplayFunction Automatic function for generating output to display PlayRange All the range of amplitude levels to include SampleDepth 8 how many bits to use to represent each amplitude level SampleRate 8192 how many times per second amplitude samples should be generated
• Play[{f1, f2}, {t, tmin, tmax}] produces stereo sound. The left-hand channel is given first.
• Play[{f1, f2, ...}, ...] generates sound output on any number of channels.
Play a "middle A" sine wave for 1 second:
 Out[1]=
 Scope   (5)
 Options   (2)
 Applications   (6)