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Rotate |
| Rotate[g, represents 2D graphics primitives g rotated counterclockwise by |
| Rotate[g, rotates 2D graphics primitives about the point {x, y}. |
| Rotate[g, rotates 3D graphics primitives by |
| Rotate[g, rotates around the 3D vector w anchored at p. |
| Rotate[g, {u, v}] rotates around the origin transforming the 3D vector u to v. |
| Rotate[g, rotates by angle |
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