This is documentation for Mathematica 6, which was
based on an earlier version of the Wolfram Language.
View current documentation (Version 11.1)

Rotate

Rotate[g, ]
represents 2D graphics primitives g rotated counterclockwise by radians about the center of their bounding box.
Rotate[g, , {x, y}]
rotates 2D graphics primitives about the point {x, y}.
Rotate[g, , w]
rotates 3D graphics primitives by radians around the 3D vector w anchored at the origin.
Rotate[g, , w, p]
rotates around the 3D vector w anchored at p.
Rotate[g, {u, v}]
rotates around the origin transforming the 3D vector u to v.
Rotate[g, , {u, v}]
rotates by angle in the plane spanned by 3D vectors u and v.
  • Degree or theta ° specifies an angle in degrees.
  • You can specify special points such as {Left, Bottom} within the bounding box for g.
  • Explicit coordinates {x,y} are taken to be in the coordinate system of the graphic in which Rotate[...] appears.
  • For objects specified with scaled coordinates Scaled[{x, y}], Rotate effectively applies its transformation to the corresponding ordinary coordinates.
  • Normal[expr] if possible replaces all Rotate[gi, ...] constructs by versions of the gi in which the coordinates have explicitly been transformed.
New in 6