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based on an earlier version of the Wolfram Language.
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represents a music-like sound note with the specified pitch.
SoundNote[pitch, t]
takes the note to have duration t.
SoundNote[pitch, {tmin, tmax}]
takes the note to occupy the time interval tmin to tmax.
SoundNote[pitch, tspec, "style"]
takes the note to be in the specified style.
SoundNote[pitch, tspec, "style", opts]
uses the specified rendering options for the note.
  • The pitch specification can be as follows:
0middle C
nn semitones from middle C
"C", "C#", "D", etc.notes in the middle C octave
"Cm", "C#m", "Dm", etc.notes in the m octave ("C4" is middle C)
{p1,p2,...}a chord containing pitches pi
Nonesilence (a musical rest)
"percussion"a percussion event
  • The forms "C#", "C" (entered as "C" ) and "CSharp" are all equivalent.
  • "Cb", "C" (entered as "C") and "CFlat" are also equivalent.
  • Negative numbers specify pitches below middle C.
  • The C one octave above middle C can be specified as 12 or "C5".
  • "C+4" is equivalent to "C4"; low notes can be specified as "C-1" etc.
  • SoundNote[pitch, t] specifies a total duration t; the actual sound of the note may decay before time t has elapsed.
  • SoundNote[pitch, tspec] normally is by default taken to be in a piano style.
  • Style s between 1 and 128 represents General MIDI instrument s.
  • Style {bank, patch, s} represents an instrument in the specified bank and patch.
  • In Sound, {"style", SoundNote[...], ...} can be used to specify that many notes should be taken to be in the given style.
  • SoundNote[] by default represents middle C in piano style with duration 1 second.
  • Typical possible styles include:
  • "Accordion""Agogo""AltoSax""Applause"
  • Typical possible percussion events include:
  • "BassDrum""BassDrum2""BellTree""Cabasa"
  • The option SoundVolume->v specifies a relative sound volume v for a note.
  • What notes can actually play as sounds may depend on the setup of your computer system.
New in 6