|Sony Wave64 audio format.|
Promoted under the name Sony Pictures Digital Wave 64.
Designed to overcome the 4 GB file size limit of the Microsoft WAV format.
Binary file format.
Similar to the Microsoft RIFF/WAV format.
Typically stores uncompressed sampled audio as pulse-code modulation (PCM) data.
Also supports several codecs for compressed audio.
Supports arbitrary sampling frequency, arbitrary number of channels, and arbitrary bit depth.
Developed by Sonic Foundry, maintained by Sony.
|"Elements"||list of elements and options available in this file|
|"Rules"||full list of rules for each element and option|
|"Options"||list of rules for options, properties and settings|
|"Data"||raw audio samples, given as a list of lists of real numbers, each sublist representing an individual audio channel|
|"SampledSoundList"||Wave64 file given as SampledSoundList|
|"Sound"||Wave64 file represented as a Sound object|
|"AudioChannels"||Automatic||the number of audio channels in the file|
|"AudioEncoding"||"Integer16"||how samples are encoded|
|"UnsignedInteger8"||Unsigned 8-bit PCM|
|"Real32"||32-bit IEEE floating point|
|"Real64"||64-bit IEEE floating point|
|"aLaw"||a-Law 4-bit PCM (ITU-T G.711)|
|"uLaw"||-Law 4-bit PCM (ITU-T G.711)|
|"IMA-ADPCM"||IMA 4-bit ADPCM|
|"MS-ADPCM"||Microsoft 4-bit ADPCM|
|"GSM610"||GSM 6.10 codec (ETSI 6.10 standard)|
|© 2013 Wolfram Research, Inc.|