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Mathematica > Visualization and Graphics > Graphics Options & Styling > Graphics Annotation & Appearance >

AxesOrigin

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AxesOrigin
is an option for graphics functions which specifies where any axes drawn should cross.
  • In 2D graphics, AxesOrigin->{x, y} specifies that the axes should cross at the point {x, y}.
  • In 3D graphics, AxesOrigin->{x, y, z} specifies that the axes should cross at the point {x, y, z}.
  • In 2D graphics, AxesOrigin->Automatic uses an internal algorithm to determine where the axes should cross. If the point {0,0} is within, or close to, the plotting region, then it is usually chosen as the axes origin.
Determine the axes origin automatically:
Specify the axes origin explicitly:
By default, if {0,0} is within the range, it is chosen to be the axes origin:
If {0,0} is not within the range, an internal algorithm determines the axes origin:
In 3D, AxesEdge specifies on which bounding box edge the axes should be drawn:
Move the axes origin using a locator:
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