Specify the position to be aligned in 3D
Inset, using

coordinates:
In 3D, the aspect ratio determines the ratio of the final displayed 2D image:
Draw only the

axis:
Choose the bounding box edges automatically to draw the axes:
Draw the axis edge that is the intersection of the

plane and the

plane:
Draw the axis edge that is the intersection of the

plane and

plane:
Four different positions for the

axis:
Place a label for the

axis in 3D:
Specify a label for each axis:
Specify overall axes style, including the ticks and the tick labels:
Specify the style for each axis:
Specify a background color:
Align the center of a graphic with the baseline of the text:
Specify the baseline of a graphic as a fraction of the height by using
Scaled:
Set multiple starting styles:
Draw the edges of the bounding box:
Do not draw the edges of the bounding box:
Specify the ratios between the bounding box edges:
Use the actual coordinate values for the ratios:
Use dashed lines for the bounding box:
Display a 3D graphic in a popup window when a button is clicked:
Display a 3D graphic in a new notebook:
Place text at the right bottom corner of the 3D graphic:
Put grids on every face of a 3D graphic:
Put grids on both

-

faces:
Put face grids on the

plane:
On the

plane, put grid lines on

,

and

:
Specify the overall style of face grids:
By default, expressions are displayed using
TraditionalForm in graphics:
Display expressions using
StandardForm:
Have 30-point margins on all sides:
Leave different margins on each side:
Thick lines and labels outside of the bounding box can be clipped without
ImagePadding:
Leave enough padding for labels:
Specify the same padding for all sides in printer's points:
Specify different padding on different sides:
Use predefined symbolic sizes in 3D:
Use an explicit image width:
Use an explicit image width and height:
Specify overall style of all the label-like elements:
Ambient light is uniformly applied to all the surfaces in the scene:
Directional lights with different colors:
Point lights with different colors:
Spotlights with different colors:
Display a label on the top of the graphic in
TraditionalForm:
Use
Style and other typesetting functions to modify how the label appears:
Explicitly choose

range:
PlotRange->s is equivalent to
PlotRange->{{-s, s}, {-s, s}, {-s, s}}:
Include

coordinate unit of padding on all sides:
Include
of the image size as padding on all sides:
Specify different padding on each side:
The contents of a graphic use the whole region:
Limit the contents of the graphic to the middle half of the region in each direction:
ImagePadding can also be used to add padding around a graphic:
Draw a circumscribing disk that just touches a corner of the bounding box:
Make a sequence of images be consistently sized, independent of orientation:
Without
SphericalRegion, each image is made as big as possible:
Place tick marks automatically:
Draw tick marks at the specified positions:
Specify the styles of the ticks and tick labels:
Specify the styles of the

,

, and

axis ticks separately:
Use a specific half-angle for a simulated camera:
Place the top-right corner of the object at the center of the final image:
Use the
ViewCenter->{vc, vp} to specify that 3D point
vc gets mapped to the 2D point
vp:
Orthographic view of a sphere from the negative

direction:
Specify the view point using the special scaled coordinates:
Use symbolic view points:
Specify orthographic views:
By default, the range is sufficient to include all the objects:
Specify the minimum and maximum distances from the camera to be included:
Specify the view vectors using ordinary coordinates:
Use the

axis direction as the vertical direction in the final image:
Various views of vertical directions: