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Stephen Wolfram
SEARCH MATHEMATICA 8 DOCUMENTATION
THIS IS DOCUMENTATION FOR AN OBSOLETE PRODUCT.
SEE THE
DOCUMENTATION CENTER
FOR THE LATEST INFORMATION.
Mathematica
>
Visualization and Graphics
>
Graphics Options & Styling
>
3D Graphics Options
>
Built-in
Mathematica
Symbol
AffineTransform
ViewVector
ViewPoint
ViewCenter
ViewVertical
ViewAngle
ViewRange
See Also »
|
3D Graphics Options
Graphics Coordinates
More About »
ViewMatrix
ViewMatrix
is an option for
Graphics3D
and related functions that can be used to specify an explicit homogeneous transformation matrix for 3D coordinates.
MORE INFORMATION
ViewMatrix
can be set to a 4×4 matrix
m
which is applied to the list
{
x
,
y
,
z
,
1
}
for each point.
If the result is
{
tx
,
ty
,
tz
,
tw
}
, then the screen coordinates for each point are taken to be given by
{
tx
,
ty
}/
tw
.
With the default setting
ViewMatrix
->
Automatic
, the matrix
m
is found automatically from the settings for options such as
ViewPoint
,
ViewVertical
and
PlotRange
.
With the setting
ViewMatrix
->
Automatic
, explicit forms for the matrix
m
can be found using
AbsoluteOptions
[
g
, ViewMatrix]
.
An explicit setting
ViewMatrix
->
m
overrides settings for
ViewVector
,
ViewPoint
and other view options.
EXAMPLES
CLOSE ALL
Basic Examples
(1)
Orthographic view of a sphere from the negative
direction:
Orthographic view of a sphere from the negative
direction:
In[1]:=
Out[1]=
SEE ALSO
AffineTransform
ViewVector
ViewPoint
ViewCenter
ViewVertical
ViewAngle
ViewRange
MORE ABOUT
3D Graphics Options
Graphics Coordinates
New in 6