ViewVector is an option for Graphics3D and related functions which specifies the position and direction of a simulated camera used to view three-dimensional objects.
With the default setting ViewVector->Automatic, the position and direction of the simulated camera is determined by the settings for ViewPoint and ViewCenter.
ViewVector->{x, y, z} specifies that the camera should be at the position with coordinates {x, y, z}, aimed in the direction specified by ViewCenter.
ViewVector->{{x, y, z}, {tx, ty, tz}} specifies that the camera should be aimed in the direction of the point {tx, ty, tz}.
Scaled coordinates can be used.
How much the simulated camera sees is determined by settings for ViewAngle and ViewRange.