How to | Color a 3D Surface without Lighting
Mathematica lets you determine the final rendered color of a 3D surface using simulated lighting, reflection, and glow. With the
Glow option, you can color a 3D surface independently of simulated lighting and reflection by effectively causing the surface to emit light in the specified color.
First, create a 3D cylinder. By default, the intrinsic surface color of 3D objects in
Mathematica is white. The color you see comes from the simulated lighting that
Mathematica uses by default:
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Set
Lighting to
None to prevent any light from being projected onto the cylinder. The cylinder now appears black:
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With
Lighting still set to
None, use
Glow to color the cylinder purple:
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Now return to using
Mathematica's default
Lighting with the purple
Glow still active:
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As you can see from the last two graphics,
Lighting interacts strongly with
Glow, which effectively causes a 3D surface to emit its own light in the color that you specify.
In the
Manipulate here, the sliders are used to set the
Glow color. In other words, the sliders control the color of light that is emitted by the cylinder.
Lighting can be set to
None or
Automatic.
Automatic is the explicit setting for the default
Lighting scheme in
Mathematica. The
Inset 2D rectangle at the top right shows the raw color used for the
Glow setting in the absence of
Lighting; it does not vary with the setting for
Lighting in the
Manipulate.
To see how
Lighting interacts with
Glow to determine the final rendered color of the 3D surface, click any color in the slider and switch the setting for
Lighting:
You can gain even further control over the final color of a 3D surface by explicitly giving it an intrinsic surface color. This affects the color of light that the surface reflects. For more information, see
How to: Control the Response of a 3D Surface to Lighting.