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Arrow

Updated In 8 Graphic
Arrow
is a graphics primitive that represents an arrow from to .
Arrow
represents an arrow with its ends set back from and by a distance s.
Arrow
sets back by from and from .
Arrow
represents an arrow following the specified curve.
  • The following curve specifications can be used in Graphics:
Line[...]piecewise line segments
BezierCurve[...]composite Bezier curve
BSplineCurve[...]B-spline curve
JoinedCurve[...]joined curve object
  • The following curve specifications can be used in Graphics3D:
Line[...]piecewise line segments
BezierCurve[...]composite Bezier curve
BSplineCurve[...]B-spline curve
Tube[...]tubed curve object
  • Arrow represents an arrow whose shaft passes through the sequence of points .
  • The positions of points can be specified either in ordinary coordinates as , or in scaled coordinates as Scaled or using ImageScaled or Offset. »
  • The shaft of the arrow consists of a sequence of straight segments joining the specified points.
  • Arrow is drawn by default with its tail at and its head at .
  • The form, orientation, and position of arrowheads can be specified by an Arrowheads directive. »
  • Graphics directives such as RGBColor or Thickness apply to both the shaft and arrowhead elements of an arrow. »
  • You can prevent directives from applying to an arrowhead by including explicit directives within the graphic used to specify the arrowhead.
  • In Arrow the setback distance s is measured in the ordinary coordinate system of the whole graphic, so that the arrow will just touch Disk. »
  • If the whole graphic does not have AspectRatio->Automatic, then a specified arrow setback may correspond to different distances in different directions in the graphic.
A 2D arrow primitive:
A 3D arrow primitive:
A full 3D arrow primitive using tubes:
Curved arrows:
Double-headed arrows:
Differently styled 2D arrows:
A 2D arrow primitive:
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A 3D arrow primitive:
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A full 3D arrow primitive using tubes:
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Curved arrows:
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Double-headed arrows:
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Differently styled 2D arrows:
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Straight arrow:
Jagged arrow:
Line and tube arrows:
Curved arrows:
Multiple disconnected arrows:
Specify the setback distance for 2D arrows:
For curved arrows:
Specify the setback distance for 3D arrows with line shaft:
Arrows with different thicknesses:
Dashed arrows:
Colored arrows:
2D arrows with different sizes of arrowheads:
3D arrows with different sizes of arrowheads:
Graphics can be used as an arrowhead for 2D and 3D arrows:
Use Graphics3D to specify the arrowhead:
Use Scaled coordinates:
Use ImageScaled coordinates:
Use Offset coordinates:
Make programmatic annotations to plots:
A simple display of vector fields:
Define an annotated arrow primitive:
Parallel dimensioning:
Show the direction along curves:
Use Arrowheads to style the axes:
A random collection of arrows:
An arrow wheel:
Tangent vectors along an elliptic curve:
A billboard tree using a projected arrowhead:
New in 6 | Last modified in 8