Use a red boundary around the edges of the contours:

Use

None to omit the boundary:

Use

Automatic to show the natural scale of the surface:

Color the contours according to the

,

,

, or

values:

Use a named color gradient:

ColorFunction has higher priority than

ContourStyle:

Use red when

:

ColorFunction has lower priority than

MeshShading:

Use unscaled values to color the contours:

Use an overlay density based on the coordinate values:

Use 5 equally spaced contours:

Use automatic contour selection:

Use specific contours:

Use specific contours with specific styles:

Use transparent contours:

Use distinct colors for each contour:

Use

FaceForm to get different colors on the inside and outside:

Alternate styles for contour surfaces:

Use the same style for all the equations:

Use different styles for different equations:

ColorFunction has higher priority than

ContourStyle:

MeshShading has higher priority than

ContourStyle:

Show where

ContourPlot3D samples a function:

Count how many times

is evaluated:

Refine the contour where it changes quickly:

Show the initial and final sampling meshes:

Use

None to not draw any mesh:

Use 5 mesh levels in each direction:

Use 5 mesh levels in the

direction and 10 in the

direction:

Use mesh lines at specific values:

Use different styles for different mesh lines:

Use a mesh evenly spaced in the

,

, and

directions:

Mesh with respect to radial distance:

Alternate red and blue sections in the

direction:

MeshShading has higher priority than

ContourStyle for styling:

Use

ContourStyle for some segments by setting

MeshShading to

Automatic:

Fill between regions defined by multiple mesh functions:

Use a dashed mesh in the

direction:

Use a dashed mesh in the

direction and a blue mesh in the

direction:

Normals are automatically calculated:

Use

None to get flat shading for all the polygons:

Vary the effective normals used on the surface:

Generate a higher-quality plot:

Emphasize performance, possibly at the cost of quality:

Use more initial points to get a smoother contour:

Show the contours over the

Full ,

,

range:

Automatically compute the

,

,

range:

Select a region in

,

, and

:

Remove a wedge to see hidden features:

Textures use scaled

and

coordinates by default:

Use the

and

coordinates:

Use different textures for different surfaces:

Use unscaled coordinates:

Use textures to highlight how parameters map onto a surface:

Use scaled or unscaled coordinates for textures:

Evaluate functions using machine-precision arithmetic:

Evaluate functions using arbitrary-precision arithmetic: