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Epilog

Epilog
is an option for graphics functions that gives a list of graphics primitives to be rendered after the main part of the graphics is rendered.
  • In three-dimensional graphics, two-dimensional graphics primitives can be specified by the Epilog option. The graphics primitives are rendered in a 0,1 coordinate system.
Draw the sample points on top of the plot:
Place text at the right bottom corner of the 3D graphic:
Draw the sample points on top of the plot:
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Place text at the right bottom corner of the 3D graphic:
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The ordinary coordinate system is used for Epilog in 2D graphics:
A scaled 0,1 coordinate system is used for Epilog in 3D graphics:
Display the sample points, as well as the lines joining them, on top of the interpolated plot:
The same result, using a duplicated dataset with linear interpolation and meshes:
Draw large points where the line and the curve intersect:
Alternatively, use MeshFunctions to find the intersections:
Put a watermark on top of the graphic:
Objects in Epilog are not part of the PlotRange computation:
In 2D, the axes are drawn on top of the graphics:
Objects in Epilog are drawn on top of any graphics, including the axes:
In plot functions, PlotRangeClipping clips the graphics including Epilog by default:
By setting PlotRangeClipping to False, the graphic can be drawn outside of the plot range:
Image mask generated by :
Apply the mask on top of 3D graphics, like a "picture frame":
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