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GrayLevel

GrayLevel[level]
is a graphics directive that specifies the gray-level intensity with which objects that follow should be displayed.
GrayLevel
specifies opacity a.
  • The gray level must be a number between and . »
  • represents black; represents white.
  • On display devices with no native gray-level capability, dither patterns are typically used.
  • For 3D surfaces, explicit GrayLevel directives define surface colors; the final shading depends on lighting.
  • In GrayLevel, a is an "alpha channel" used to specify opacity.
  • Style specifies that expr should be displayed with the specified gray level. »
Specify the gray level of graphics primitives:
Specify the gray level with opacity:
Specify the output gray level of expressions:
Specify the gray level of plots:
Specify the gray level of graphics primitives:
In[1]:=
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Out[1]=
 
Specify the gray level with opacity:
In[1]:=
Click for copyable input
Out[1]=
 
Specify the output gray level of expressions:
In[1]:=
Click for copyable input
Out[1]=
 
Specify the gray level of plots:
In[1]:=
Click for copyable input
Out[1]=
Use diffuse surface color:
Use diffuse and specular surface color:
Use glow color, setting the diffuse surface color to black:
Use Opacity with GrayLevel:
Use the opacity argument directly in GrayLevel:
GrayLevel of RGBColor can be computed in the following way:
From this formula we see that many colors will produce the same gray level G:
Use a color function in the RGB color space:
The corresponding gray-level colors:
Gray-level values outside of the range will be clipped:
The actual surface color depends on the colors of lights in 3D:
The default 3D lights contain several colored light sources:
Visualizing the gray level with opacity:
White noise with opacity:
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