This is documentation for Mathematica 8, which was
based on an earlier version of the Wolfram Language.
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gives the inverse distance transform of image, returning the result as a binary image.
  • The inverse distance transform is computed as the union of all disks centered around each pixel of the distance transform, taking the pixel value to be the radius.
Reconstruct a shape from its skeleton transform:
Reconstruct a shape from its skeleton transform:
Click for copyable input
Reconstruct a rectangle:
Find the reduced medial axis:
Reconstruct from the medial axis, and show that the result is the same as the original input:
Euclidean inverse distance transform:
Inverse distance transform using Manhattan distance:
Inverse distance transform using chessboard distance:
Reconstruct a shape from a noisy distance transform image:
New in 8