Use a black boundary around the edges of the surface:
Use a thick boundary around the edges of the surface:
Use a thick red boundary around the edges of the surface:
Color by scaled

,

, and

values:
Named color gradients color in the

direction:
ColorFunction has higher priority than
PlotStyle:
ColorFunction has lower priority than
MeshShading:
Use unscaled coordinates when calculating the color:
Use no mesh:
Show the sampling mesh:
Use 5 mesh lines in each direction:
Use 3 mesh lines in the

direction and 6 mesh lines in the

direction:
Use mesh lines at specific values:
Use a mesh evenly spaced in the

,

, and

directions:
Use an arbitrary mesh function:
Use
None to remove regions:
Lay a checkerboard pattern over a surface:
MeshShading has a higher priority than
PlotStyle:
MeshShading has a higher priority than
ColorFunction:
Use red mesh lines:
Use red mesh lines in the

direction, blue in the

direction, and thick in the

direction:
Color a surface with diffuse cyan:
Use
Specularity to get highlights:
Use
Opacity to get transparent surfaces:
Produce a wire mesh:
ColorFunction has higher priority than
PlotStyle:
MeshShading has a higher priority than
PlotStyle:
Select a region in

,

, and

:
Select the region where

:
Textures use scaled

and

coordinates by default:
Use the

and

coordinates:
Use unscaled coordinates:
Use textures to highlight how parameters map onto a surface:
Use scaled or unscaled coordinates for textures: