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Point

Point[coords]
is a graphics primitive that represents a point.
Point
represents a collection of points.
  • The coordinates can be given either in the ordinary form or or in scaled form Scaled or Scaled. »
  • Offset can be used to specify coordinates in two dimensions. »
  • Points are rendered if possible as circular regions. Their diameters can be specified using the graphics directive PointSize.
  • Point diameters are not accounted for in hidden surface elimination for three-dimensional graphics.
  • The option VertexColors can be used to specify colors for a collection of points.
  • In 3D, the option VertexNormals can be used to specify effective normals for a collection of points, to be used to determine colors of points from lighting.
  • Individual coordinates and lists of coordinates in points can be Dynamic objects.
A single point:
Multiple points:
Points in 3D:
Differently styled points:
A single point:
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Multiple points:
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Points in 3D:
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Differently styled points:
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A single point:
Multiple points:
Points with different sizes:
Scaled point size:
Point size in printer's points:
Colored points:
Colors can be specified at vertices using VertexColors:
Normals can be specified at vertices using VertexNormals for 3D points:
Use Scaled coordinates:
Use ImageScaled coordinates in 2D:
Use Offset coordinates in 2D:
Point with vertex colors:
Specify vertex colors for 3D points:
Specify vertex normals for 3D points:
Use Point to indicate features, e.g. zeros of a function:
A simple point classification, visualized using Point:
The same idea in 3D:
Visualize the result of cluster analysis:
Replace Polygon with Point to have special rendering effects:
Use ListPlot to visualize 1D sequences:
Use ListPointPlot3D to visualize 2D sequences:
PointSize is a scaled size that refers to the width of the graphic:
Use AbsolutePointSize to control the size:
A random point collection:
Points on the unit sphere with correct normals:
Disperse a grid of points from a moving center:
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