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RGBColor

RGBColor
is a graphics directive specifying that objects that follow are to be displayed, if possible, in the color given.
RGBColor
specifies opacity a.
  • Red, green, and blue color intensities outside the range 0 to 1 will be clipped, as will opacities. »
  • On monochrome output devices, a gray level based on the average of the color intensities is used.
  • For 3D surfaces, explicit RGBColor directives define surface colors; the final shading depends on lighting and contributions from specularity and glow. »
  • Glow specifies color independent of lighting. »
  • In RGBColor, a is an "alpha channel" used to specify opacity.
  • Style specifies that expr should be displayed with the specified color. »
Specify the color of graphics primitives:
Specify the color with opacity:
Specify the output color of expressions:
Specify the color of plots:
Specify the color of graphics primitives:
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Specify the color with opacity:
In[1]:=
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Specify the output color of expressions:
In[1]:=
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Specify the color of plots:
In[1]:=
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Use diffuse surface color:
Use diffuse and specular surface color:
Use glow color, setting the diffuse surface color to black:
Use Blend to mix two or more colors:
Use Lighter and Darker to mix with white and black, respectively:
RGBColor is equivalent to RGBColor:
Use Opacity with RGBColor:
Use the opacity argument in RGBColor directly:
Define a one-dimensional color function:
Use ColorData for named color gradients:
Use ColorData for named color schemes:
Use ColorSetter to get a simple color selector (click the color rectangle):
Or use ColorSlider to directly select colors:
Values outside of the 0, 1 range will be clipped:
In plot functions, use ColorFunctionScaling to control global scaling of variables:
Visualizing the RGB color space:
RGB noise with opacity:
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