Regions are shown with
AspectRatio set to 1:
Use the natural scale to show regions:
Regions have a gray boundary:
Use
None to show regions without any boundary:
Use a blue boundary:
Use a thicker dashed boundary:
Color regions by scaled

and

values:
Named color functions use the scaled

direction:
Color regions according to a function of

and

:
ColorFunction has higher priority than
PlotStyle:
ColorFunction has lower priority than
MeshShading:
Use unscaled

and

coordinates for coloring the regions:
Refine the region where it changes quickly:
Use no mesh:
Show the initial and final sampling meshes:
Use 10 mesh lines in each direction:
Use 3 mesh lines in the

direction and 6 mesh lines in the

direction:
Use mesh lines at specific values:
Use different styles for different mesh lines:
Mesh lines apply to the whole region, not each component:
Mesh lines in the

and

directions:
Mesh lines at fixed radii from the origin:
Use
None to remove regions:
Lay a checkerboard pattern over a region:
MeshShading has a higher priority than
PlotStyle:
MeshShading has a higher priority than
ColorFunction:
Use red mesh lines:
Use red mesh lines in the

direction and dashed mesh lines in the

direction:
Generate a higher-quality plot:
Emphasize performance, possibly at the cost of quality:
Use more initial points to get smoother regions:
Show the region over the full

,

range:
Automatically compute the

,

range:
Regions are shown in light blue:
Use
None to just show the boundary of the region:
Use light orange:
Distinct colors are used for different regions:
Use transparent colors for different regions:
Textures use scaled

and

coordinates by default:
Use unscaled coordinates:
Use scaled or unscaled coordinates for textures: