Use automatic labeling of axes:
Specify the axes labels:
Boundary lines are black by default:
Use
None to not draw any boundary lines:
Use red boundary lines:
Regions are shown in a cube by default:
Use the natural scale of the region:
Color regions by scaled

,

, and

values:
Named color functions use the scaled

direction:
Color regions according to a function of unscaled

,

, and

values:
ColorFunction has higher priority than
PlotStyle:
ColorFunction has lower priority than
MeshShading:
Color regions according to a function of unscaled

,

, and

values:
Show the sampling mesh:
Show no mesh:
Use 5 mesh lines in each direction:
Use 3 mesh lines in the

direction and 6 mesh lines in the

direction:
Use mesh lines at specific values:
Use different styles for different mesh lines:
Mesh lines apply to the whole region, not to each component:
Mesh lines in the

,

, and

directions:
Mesh lines at fixed radii from the origin:
Alternate red and blue sections:
MeshShading has higher priority than
ContourStyle for styling:
Use the
PlotStyle for some segments by setting
MeshShading to
Automatic:
Fill between regions defined by multiple mesh functions:
Use a dashed mesh in the

direction:
Use a dashed mesh in the

direction and a blue mesh in the

direction:
Normals are automatically calculated:
Use
None to get flat shading for all the polygons:
Vary the effective normals used on the surface:
The
NormalsFunction does not get applied to clipped regions:
Generate a higher-quality plot:
Emphasize performance, possibly at the cost of quality:
Use more initial points to get a smoother region:
Regions are shown as solids:
Use
None to show a wireframe of the bounding surfaces:
Use an orange surface:
ColorFunction has higher priority than
PlotStyle:
MeshShading has higher priority than
PlotStyle:
Textures use scaled

and

coordinates by default:
Use the

and

coordinates:
Use unscaled coordinates:
Use textures to highlight how parameters map onto a surface:
Use scaled or unscaled coordinates for textures: