Use gray where the surface is clipped at the top and purple where it is clipped at the bottom:
Specify gray-level intensity by scaled

coordinate:
Named color gradients color in the

direction:
By default, the simulated lighting is placed at

, or the top-left corner, with altitude

:
Place the light source at 0°, or the right side of the map, with

altitude:
Normally, the

method is used for shading:
Normally,
ReliefImage uses all points to compute the range:
Automatically compute the

range and clip extreme portions of it:
Specify the

range to emphasize features: