Use a black boundary around the edges of the surface:
Do not use any boundary:
Use a thick boundary around the edges of the surface:
Automatic uses the natural scale from
PlotRange:
Use
BoxRatios to emphasize some particular feature, in this case the peaks of the surface:
Color clipped regions like the rest of the surface:
Do not draw clipped regions:
Make clipped regions partially transparent:
Color clipped regions red at the bottom and blue at the top:
Color by scaled

,

, and

values:
Color according to the

and

coordinates:
Color by scaled

coordinate:
Named color gradients from
ColorData color in the

direction:
ColorFunction has higher priority than
PlotStyle:
ColorFunction has lower priority than
MeshShading:
Use unscaled coordinates:
Use scaled coordinates in the

and

directions and unscaled coordinates in the

direction:
Fill to the top:
Filling occurs along the region cut by the
RegionFunction:
Fill to both top and bottom:
Fill to the bottom with a variety of styles:
Fill to the plane

with red below:
Colored lights are used to shade the surface:
Lighting
uses white lights:
Refine the surface where it changes quickly:
SmoothHistogram3D typically has 10 mesh lines in the

direction:
Use 5 mesh lines in the

direction:
Use no mesh:
Show the complete sampling mesh:
Use 3 mesh lines in the

direction and 6 mesh lines in the

direction:
Use mesh lines at specific values:
Use different styles for different mesh lines:
SmoothHistogram3D uses a height mesh by default:
Use mesh lines in the

and

directions:
Use mesh lines corresponding to fixed distances from the mean:
Use
None to remove regions:
Lay a checkerboard pattern over a surface:
MeshShading has a higher priority than
PlotStyle:
MeshShading has a higher priority than
ColorFunction:
Use red mesh lines:
Use red mesh lines in the

direction and thick mesh lines in the

direction:
Normals are automatically calculated:
Use
None to get flat shading for all the polygons:
Vary the effective normals used on the surface:
Use more initial points to get a smoother surface:
Use 20 initial points in the

direction and 5 in the

direction:
SmoothHistogram3D automatically selects the domain:
Use the full domain generated by
SmoothKernelDistribution:
Explicitly provide the domain:
Show the surface over the full

,

range from the data:
Use an explicit

range to emphasize features:
Color a surface with diffuse orange:
Use
Specularity to get highlights:
Use
Opacity to get transparent surfaces:
Use separate styles for each of the surfaces:
Produce a wire mesh:
Clip small values of the surface:
Filling will fill from the region boundary:
Regions do not have to be connected:
Use any logical combination of conditions: