This is documentation for Mathematica 8, which was
based on an earlier version of the Wolfram Language.

# SoundNote

 SoundNote[pitch] represents a music-like sound note with the specified pitch. SoundNote takes the note to have duration t. SoundNote takes the note to occupy the time interval to . SoundNote takes the note to be in the specified style. SoundNote uses the specified rendering options for the note.
• The pitch specification can be as follows:
 0 middle C n n semitones from middle C , , , etc. notes in the middle C octave , , , etc. notes in the m octave (" is middle C) {p1,p2,...} a chord containing pitches None silence (a musical rest) "percussion" a percussion event
• The forms , (entered as \[Sharp] ), and are all equivalent.
• , (entered as \[Flat]), and are also equivalent.
• Negative numbers specify pitches below middle C.
• The C one octave above middle C can be specified as or .
• is equivalent to ; low notes can be specified as etc.
• SoundNote specifies a total duration t; the actual sound of the note may decay before time t has elapsed.
• SoundNote normally is by default taken to be in a piano style.
• Style s between 1 and 128 represents General MIDI instrument s.
• Style represents an instrument in the specified bank and patch.
• In Sound, can be used to specify that many notes should be taken to be in the given style.
• SoundNote by default represents middle C in piano style with duration 1 second.
• Typical possible styles include:
•  "Accordion" "Agogo" "AltoSax" "Applause" "Atmosphere" "Bagpipe" "Bandoneon" "Banjo" "BaritoneSax" "Bass" "BassAndLead" "Bassoon" "Bird" "BlownBottle" "Bowed" "BrassSection" "Breath" "Brightness" "BrightPiano" "Calliope" "Celesta" "Cello" "Charang" "Chiff" "Choir" "Clarinet" "Clavi" "Contrabass" "Crystal" "DrawbarOrgan" "Dulcimer" "Echoes" "ElectricBass" "ElectricGrandPiano" "ElectricGuitar" "ElectricPiano" "ElectricPiano2" "EnglishHorn" "Fiddle" "Fifths" "Flute" "FrenchHorn" "FretlessBass" "FretNoise" "Glockenspiel" "Goblins" "Guitar" "GuitarDistorted" "GuitarHarmonics" "GuitarMuted" "GuitarOverdriven" "Gunshot" "Halo" "Harmonica" "Harp" "Harpsichord" "Helicopter" "HonkyTonkPiano" "JazzGuitar" "Kalimba" "Koto" "Marimba" "MelodicTom" "Metallic" "MusicBox" "MutedTrumpet" "NewAge" "Oboe" "Ocarina" "OrchestraHit" "Organ" "PanFlute" "PercussiveOrgan" "Piano" "Piccolo" "PickedBass" "PizzicatoStrings" "Polysynth" "Rain" "Recorder" "ReedOrgan" "ReverseCymbal" "RockOrgan" "Sawtooth" "SciFi" "Seashore" "Shakuhachi" "Shamisen" "Shanai" "Sitar" "SlapBass" "SlapBass2" "SopranoSax" "Soundtrack" "Square" "Steeldrums" "SteelGuitar" "Strings" "Strings2" "Sweep" "SynthBass" "SynthBass2" "SynthBrass" "SynthBrass2" "SynthDrum" "SynthStrings" "SynthStrings2" "SynthVoice" "Taiko" "Telephone" "TenorSax" "Timpani" "Tinklebell" "TremoloStrings" "Trombone" "Trumpet" "Tuba" "TubularBells" "Vibraphone" "Viola" "Violin" "Voice" "VoiceAahs" "VoiceOohs" "Warm" "Whistle" "Woodblock" "Xylophone"
• Typical possible percussion events include:
•  "BassDrum" "BassDrum2" "BellTree" "Cabasa" "Castanets" "ChineseCymbal" "Clap" "Claves" "Cowbell" "CrashCymbal" "CrashCymbal2" "ElectricSnare" "GuiroLong" "GuiroShort" "HighAgogo" "HighBongo" "HighCongaMute" "HighCongaOpen" "HighFloorTom" "HighTimbale" "HighTom" "HighWoodblock" "HiHatClosed" "HiHatOpen" "HiHatPedal" "JingleBell" "LowAgogo" "LowBongo" "LowConga" "LowFloorTom" "LowTimbale" "LowTom" "LowWoodblock" "Maracas" "MetronomeBell" "MetronomeClick" "MidTom" "MidTom2" "MuteCuica" "MuteSurdo" "MuteTriangle" "OpenCuica" "OpenSurdo" "OpenTriangle" "RideBell" "RideCymbal" "RideCymbal2" "ScratchPull" "ScratchPush" "Shaker" "SideStick" "Slap" "Snare" "SplashCymbal" "SquareClick" "Sticks" "Tambourine" "Vibraslap" "WhistleLong" "WhistleShort"
• The option SoundVolume->v specifies a relative sound volume v for a note.
• What notes can actually play as sounds may depend on the setup of your computer system.
Produce a middle C:
Produce a middle G for 1 second in a violin style:
Produce a chord for 1 second:
Produce a sequence of three notes:
Produce the sound of a bell tree:
Produce a middle C:
 Out[1]=

Produce a middle G for 1 second in a violin style:
 Out[1]=

Produce a chord for 1 second:
 Out[1]=

Produce a sequence of three notes:
 Out[1]=

Produce the sound of a bell tree:
 Out[1]=
 Scope   (16)
The note 7 semitones above middle C:
The note 7 semitones below middle C:
The G above middle C:
Middle C:
One octave above middle C:
One octave below middle C:
A chord of C and G:
A chord of C, E, G, and B:
A chord of D, F, A, and D:
Low and high C notes:
Lowest C typically supported:
C for 0.2 seconds, G for 0.3 seconds:
Notes with a rest in the middle:
Specify absolute times, with an overlap in the middle:
Middle C on the organ for 1 second:
A sequence of two notes on two instruments:
Notes on two instruments, with overlap:
Give styles for multiple notes:
Mathematica supports many instruments and sound effects:
Percussion is specified without a pitch:
Play middle C for 1 second using MIDI instrument 99:
 Options   (1)
Play a sequence of progressively louder notes:
 Applications   (7)
Play a chromatic scale starting at middle C:
Play a scale on a violin, with each note taking 0.1 seconds:
Play the first 20 primes as notes in woodblock style:
Play the first notes in Beethoven's Fifth Symphony:
Play a sequence of five notes on a synthesizer:
Generate a sequence of random notes:
Generate a simple WolframTones-like composition:
Play a sampled waveform followed by a note:
Play a sampled sound and a note at the same time:
Mathematica renders MIDI notes even if they would not be played by the specified instrument:
Mathematica specified the first MIDI instrument as 1, rather than 0:
Play each of the first 15 MIDI instruments for 0.1 seconds:
Play all semitones in the middle octave together:
Play several octaves together:
Play a cellular automaton sound:
Play a random sequence of notes from different instruments:
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