This is documentation for Mathematica 8, which was
based on an earlier version of the Wolfram Language.

# SphericalPlot3D

 SphericalPlot3Dgenerates a 3D plot with a spherical radius r as a function of spherical coordinates and . SphericalPlot3D generates a 3D spherical plot over the specified ranges of spherical coordinates. SphericalPlot3Dgenerates a 3D spherical plot with multiple surfaces.
• The angles and are measured in radians.
• corresponds to "latitude"; is 0 at the "north pole", and at the "south pole".
• corresponds to "longitude", varying from 0 to counterclockwise looking from the north pole.
• The , , position corresponding to , , is , , . The variables and can have any values. The surfaces they define can overlap radially.
• Holes are left at positions where the etc. evaluate to None, or anything other than real numbers.
• SphericalPlot3D has attribute HoldAll, and evaluates the only after assigning specific numerical values to variables.
• In some cases it may be more efficient to use Evaluate to evaluate the symbolically before specific numerical values are assigned to variables.
 Axes True whether to draw axes BoundaryStyle Automatic how to draw boundary lines for surfaces ColorFunction Automatic how to determine the color of curves and surfaces ColorFunctionScaling True whether to scale arguments to ColorFunction EvaluationMonitor None expression to evaluate at every function evaluation Exclusions Automatic , curves to exclude ExclusionsStyle None what to draw at excluded points or curves MaxRecursion Automatic the maximum number of recursive subdivisions allowed Mesh Automatic how many mesh divisions in each direction to draw MeshFunctions {#4&,#5&} how to determine the placement of mesh divisions MeshShading None how to shade regions between mesh divisions MeshStyle Automatic the style for mesh divisions Method Automatic the method to use for refining surfaces NormalsFunction Automatic how to determine effective surface normals PerformanceGoal \$PerformanceGoal aspects of performance to try to optimize PlotPoints Automatic the initial number of sample points in each parameter PlotStyle Automatic graphics directives for the style for each object RegionFunction (True&) how to determine whether a point should be included TextureCoordinateFunction Automatic how to determine texture coordinates TextureCoordinateScaling True whether to scale arguments to TextureCoordinateFunction WorkingPrecision MachinePrecision the precision used in internal computations
• SphericalPlot3D[Tooltip[{r1, r2, ...}], ...] specifies that the should be displayed as tooltip labels for the corresponding surfaces.
• Tooltip specifies an explicit tooltip label for a surface.
• SphericalPlot3D initially evaluates each function at a number of equally spaced sample points specified by PlotPoints. Then it uses an adaptive algorithm to choose additional sample points, subdividing in each parameter at most MaxRecursion times.
• You should realize that with the finite number of sample points used, it is possible for SphericalPlot3D to miss features in your functions. To check your results, you should try increasing the settings for PlotPoints and MaxRecursion.
• On makes SphericalPlot3D print a message if it is unable to reach a certain smoothness of curve.
• The functions are evaluated all over each surface.
• By default, surfaces are treated as uniform white diffuse reflectors, corresponding to ColorFunction->(White&).
Plot a spherical surface:
Plot several spherical surfaces:
Style the resulting surface:
Plot a spherical surface:
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Plot several spherical surfaces:
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Style the resulting surface:
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 Scope   (15)
More points are sampled when the function changes quickly:
The plot range is selected automatically:
Ranges where the function becomes nonreal are excluded:
The surface is split when there are discontinuities in the function:
Use PlotPoints and MaxRecursion to control adaptive sampling:
Use PlotRange to focus in on areas of interest:
Use Exclusions to remove points or split the resulting surface:
Plot multiple surfaces:
Provide explicit styling to different surfaces:
Provide an interactive Tooltip for each surface:
Create an overlay mesh:
Style the areas between mesh levels:
Color by parameter values:
Use named color schemes:
Remove portions of a curve or surface:
 Options   (56)
BoundaryStyle automatically matches MeshStyle:
Use a thick red boundary:
Boundaries are drawn where the surface is clipped by RegionFunction:
Boundaries are not drawn where the surface is clipped by Exclusions:
The default BoxRatios preserves the natural scale of the surface:
Use specific BoxRatios:
Color a surface by , , , , , and parameters:
Use ColorData for predefined color gradients:
Named color gradients color in the direction:
ColorFunction has higher priority than PlotStyle:
ColorFunction has lower priority than MeshShading:
Use scaled coordinates in the direction and unscaled coordinates in the direction:
Show where RevolutionPlot3D samples a function in coordinates:
Count the number of sample points on the surface:
This uses automatic methods to compute exclusions, in this case from branch cuts:
Indicate that no exclusions should be computed:
Give a set of exclusions as an equation:
Give two sets of exclusions:
Use both automatically computed and explicit exclusions:
Style the boundary with a red line:
Style the boundary with a red line and the surface in between with yellow:
Refine the surface where it changes quickly:
Show the initial and final sampling meshes:
Use 10 mesh levels evenly spaced in the parameter directions:
Use a different number of mesh lines in different directions:
Use an explicit list of values for the mesh in the parameter and no mesh in the parameter:
Use explicit value and style for the mesh:
Use a mesh evenly spaced in the , , , , , and directions:
Show five mesh levels in the direction (red) and ten in the direction (blue):
Alternate red and blue arcs in the direction:
Use None to remove segments:
MeshShading has higher priority than PlotStyle for styling:
Use the PlotStyle for some segments by setting MeshShading to Automatic:
MeshShading can be used with ColorFunction:
Fill between regions defined by multiple mesh functions:
Use FaceForm to use different styles for different sides of a surface:
Use a red mesh in the direction:
Use a red mesh in the direction and a blue mesh in the direction:
Normals are automatically calculated:
Use None to get flat shading for all the polygons:
Vary the effective normals used on the surface:
Generate a higher-quality plot:
Emphasize performance, possibly at the cost of quality:
Use more initial points to get a smoother plot:
Use different style directives:
Explicitly specify the style for different surfaces:
Use a different style inside the surface:
Select a region in , , , , , and :
Select a region in parameter space:
Textures use scaled and parameters by default:
Use the and coordinates:
Use unscaled coordinates:
Use textures to highlight how parameters map onto a surface:
Use scaled or unscaled coordinates for textures:
Evaluate functions using machine-precision arithmetic:
Evaluate functions using arbitrary-precision arithmetic:
 Applications   (5)
Plot a sphere:
A spiraling shell:
An oscillation around a sphere:
Plot an eigenfunction to the Laplace equation in spherical coordinates:
Plot the absolute value and color by phase:
SphericalPlot3D is a special case of ParametricPlot3D:
Use RevolutionPlot3D for revolved surfaces and cylindrical coordinates:
Use ParametricPlot3D for arbitrary curves and surfaces in three dimensions:
Use PolarPlot for curves in polar coordinates:
Use ParametricPlot for curves and regions in two dimensions:
Use ContourPlot3D and RegionPlot3D for implicitly defined surfaces and regions:
Use ListPlot3D and ListSurfacePlot3D for data:
Use Sphere for generating spheres:
Surfaces that have multiple coverings may exhibit unusual behavior:
An oscillating spherical surface:
An oscillating piecewise spherical surface: