1D texture using a list of RGB colors:
1D texture using a gradient
ColorData:
1D texture on a polygon in 3D:
1D texture on the surface of
Plot3D:
2D texture using a matrix of RGB colors:
2D texture using an image:
2D texture using stylized text:
2D texture using 2D and 3D graphics:
2D texture using plot functions:
3D texture using an array of RGB colors:
Display the 3D texture by stacking polygons:
Cross sections of the 3D texture:
Texture coordinates corresponding to each vertex of
Polygon can be specified by
VertexTextureCoordinates:
Specify a portion of 1D texture by using coordinates between

and

:
Repeat 1D texture by using coordinate values outside of

and

:
The 2D texture coordinates are assumed to range from

to

:
Specify a portion of 2D texture by using coordinates within the range of

and

:
Repeat 2D texture by using coordinate values outside of

and

:
The 3D texture coordinates are assumed to range from

to

:
Texture coordinates of plot functions can be specified by
TextureCoordinateFunction:
Use
Opacity to set overall opacity of textures:
Use
FaceForm to set front and back textures differently:
Specularity of a textured surface can be set by
Specularity:
The colors in textures are taken to be diffuse colors in their interaction with
Lighting: