This is documentation for Mathematica 8, which was
based on an earlier version of the Wolfram Language.

# VertexColors

 VertexColors is an option for graphics primitives which specifies the colors to assign to vertices.
• VertexColors specifies that color should be assigned to vertex i.
• The interior of the polygon is colored by interpolating between the colors specified by VertexColors.
• In 3D, settings for VertexColors can include any surface or material property, to be used with simulated lighting.
• The colors for each vertex can be an explicit color directive such as GrayLevel[g] or RGBColor, or can have the following forms:
 g GrayLevel {g,a} GrayLevel {r,g,b} RGBColor {r,g,b,a} RGBColor
Specify vertex colors for 2D polygons:
Specify vertex colors for 3D polygons:
Specify vertex colors for 2D lines:
Specify vertex colors for 3D lines:
Specify vertex colors for tubes:
Specify vertex colors for 2D points:
Specify vertex colors for 3D points:
Opacity can be specified for each vertex as well:
Assign colors for shared vertices:
Specify vertex colors for 2D polygons:
 Out[1]=

Specify vertex colors for 3D polygons:
 Out[1]=

Specify vertex colors for 2D lines:
 Out[1]=

Specify vertex colors for 3D lines:
 Out[1]=

Specify vertex colors for tubes:
 Out[1]=

Specify vertex colors for 2D points:
 Out[1]=

Specify vertex colors for 3D points:
 Out[1]=

Opacity can be specified for each vertex as well:
 Out[1]=

Assign colors for shared vertices:
 Out[3]=
 Scope   (1)
Some plot functions, such as ListPlot3D, support VertexColors:
Create opacity gradients on 3D polygons:
Use an image from ExampleData:
Plot the dataset with vertex colors, simulating the texture:
New in 6