ViewMatrix is an option for Graphics3D and related functions that can be used to specify a pair of explicit homogeneous transformation and projection matrices for 3D coordinates.
ViewMatrix can be set to a pair of 4×4 matrices , where t is a homogeneous transformation matrix and p is a projection matrix in 3D.
The transformation matrix t is applied to the list for each point. The projection matrix p is applied to the resulting vectors from the transformation.
If the result is , then the screen coordinates for each point are taken to be given by .