This is documentation for Mathematica 8, which was
based on an earlier version of the Wolfram Language.

# Maya (.ma)

Autodesk Maya scene description format.
3D geometry format.
Native format of the Maya modeling, animation, and rendering software.
Used for storage and interchange of 3D graphical objects.
ASCII format.
Can store multiple 3D objects as polygon primitives.
• Export supports Maya 4.0 ASCII files.
• Export creates a binary Maya file by treating expr as specifying element elem.
• Export treats each as specifying the corresponding .
• Export exports expr with the specified option elements taken to have the specified values.
• Export uses rules to specify the elements to be exported.
• See the reference pages for full general information on Export.
• General element:
 "Rules" full list of rules for each element and option
• Data representation elements:
 "Graphics3D" Maya file represented as a Graphics3D object "GraphicsComplex" list of GraphicsComplex objects, each representing a 3D geometry stored in the file "PolygonData" the polygon elements in indexed form "PolygonObjects" list of Polygon primitives given in absolute coordinates "VertexData" list of vertex coordinates
 "VerticalAxis" {0,0,1} orientation to assume for the coordinate system used in the file
• By default, Mathematica assumes that in the coordinate system used by Maya the vertical axis corresponds to the third coordinate.
• With the setting , Mathematica will apply the transformation to all graphics coordinates when exporting to Maya.
Get the image of a polyhedron:
Export it to a Maya entity file:
Use SphericalPlot3D to create a solid 3D geometry:
Export it to Maya:
Export inline 3D graphics:
Get the image of a polyhedron:
 Out[1]=
Export it to a Maya entity file:
 Out[2]=

Use SphericalPlot3D to create a solid 3D geometry:
 Out[1]=
Export it to Maya:
 Out[2]=

Export inline 3D graphics:
 Out[1]=