MeshShading

MeshShading
is an option for plotting functions that gives lists of colors to use for regions between mesh divisions.

DetailsDetails

  • MeshShading->{c1, c2, ...} specifies that directives should be used cyclically for each of the n+1 regions defined by n mesh divisions.
  • MeshShading->{{c11, c12, ...}, {c21, ...}, ...} specifies that the should be used cyclically for the ^(th) patch defined by two mesh functions.
  • If k mesh functions are specified, the setting for MeshShading should be an array of depth k.
  • The setting for MeshShading can be a SparseArray object.
  • The default setting MeshShading->None specifies that no additional directives associated with mesh regions should be added.
  • The elements of the MeshShading array should be color directives such as RGBColor, Hue, or named colors such as Red and Blue. They can also include Opacity.
  • In cases where regions defined by MeshShading are surfaces, directives such as EdgeForm, FaceForm, and Specularity can be used.
  • When the regions defined by MeshShading are lines, directives such as Thickness and Dashing can also be used.
  • Directives can be combined using Directive[g1, g2, ...].

ExamplesExamplesopen allclose all

Basic Examples (4)Basic Examples (4)

Style the areas between mesh lines:

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Alternate colors along a curve:

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Use MeshShading with ColorFunction:

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Use MeshShading to remove portions of a surface:

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