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| VertexNormals is an option for graphics primitives which specifies the normal directions to assign to 3D vertices. |
Compute normal vectors using the cross product of edge vectors:
A triangle with normals pointing in the direction
Using different normals will affect shading:
Specify vertex normals for 3D lines:
Specify vertex normals for 3D points:
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| © 2008 Wolfram Research, Inc. |