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SOLUTIONS
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BUILT-IN MATHEMATICA SYMBOL
ViewAngle
ViewAngle
is an option for Graphics3D and related functions which gives the opening half-angle for a simulated camera used to view the three-dimensional scene.
DetailsDetails
- The following settings can be used:
-
All an opening half-angle sufficient to see everything Automatic a maximum opening angle of
(default) 
an explicit half-opening angle in radians - With the setting ViewAngle->All, the complete bounding box or circumscribing sphere will, if possible, just fill the final 2D viewing area.
- The default setting of Automatic is equivalent to All when the simulated camera is far from the object, but is constrained never to be greater than
, even when the camera is close. - ViewAngle->35Degree is a typical field of view used for human ergonomics and in cameras.
- Changing the setting for ViewAngle is effectively like zooming a camera.
- Explicit settings for ViewMatrix override settings for ViewAngle.
ExamplesExamplesopen allclose all
Basic Examples (2)Basic Examples (2)
Use a specific half-angle for a simulated camera:
| In[1]:= |
| Out[1]= | ![]() |
The default 35° half-angle may not be enough for the particular ViewVector setting:
| In[1]:= |
| Out[1]= | ![]() |
Choose the half-angle automatically, so that the view includes all the objects:
| In[2]:= |
| Out[2]= | ![]() |
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