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SOLUTIONS
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BUILT-IN MATHEMATICA SYMBOL
ViewCenter
ViewCenter
is an option for Graphics3D and related functions which gives the scaled coordinates of the point which should appear at the center of the final image.
DetailsDetails
- With the default setting ViewCenter->Automatic, the whole bounding box is centered in the final image.
- ViewCenter->Automatic is equivalent to ViewCenter->{1/2, 1/2, 1/2}, which places the center of the three-dimensional bounding box at the center of the final image.
- The setting for ViewCenter is given in scaled coordinates, which run from 0 to 1 across each dimension of the bounding box.
- ViewCenter->{{x, y, z}, {px, py}} makes the 3D point with scaled coordinates
appear at scaled coordinate position
in the final 2D image. - The default is ViewCenter->{{x, y, z}, ImageScaled[{1, 1}/2]}.
- In a notebook front end, rotating a 3D object by dragging the mouse does not change the setting for ViewCenter. Panning changes the second element in the ViewCenter list.
- Explicit settings for ViewVector override settings of the form ViewCenter->{x, y, z}.
- Explicit settings for ViewMatrix always override settings for ViewCenter.
ExamplesExamplesopen allclose all
Basic Examples (3)Basic Examples (3)
Place the center of the objects at the center of the final image:
| In[1]:= |
| Out[1]= | ![]() |
Place the top-right corner of the objects at the center of the final image:
| In[1]:= |
| Out[1]= | ![]() |
Use the ViewCenter->{vc, vp} to specify that the 3D point vc is mapped to the 2D point vp:
| In[1]:= |
| In[2]:= |
| Out[2]= | ![]() |
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