ViewMatrix

ViewMatrix
is an option for Graphics3D and related functions that can be used to specify a pair of explicit homogeneous transformation and projection matrices for 3D coordinates.

DetailsDetails

  • ViewMatrix can be set to a pair of 4×4 matrices , where t is a homogeneous transformation matrix and p is a projection matrix in 3D.
  • The transformation matrix t is applied to the list for each point. The projection matrix p is applied to the resulting vectors from the transformation.
  • If the result is , then the screen coordinates for each point are taken to be given by .
  • With the default setting ViewMatrix->Automatic, the matrices are found automatically from the settings for options such as ViewPoint, ViewVertical, and ViewAngle.
  • With the setting ViewMatrix->Automatic, explicit forms for the matrix m can be found using AbsoluteOptions[g, ViewMatrix].
  • An explicit setting ViewMatrix->{t, p} overrides settings for ViewVector, ViewPoint, and other view options.

ExamplesExamplesopen allclose all

Basic Examples (2)Basic Examples (2)

Define a rescaling transform t:

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Define an orthographic projection p from the front:

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Display a 3D object using the orthographic view:

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Define a transform t that rotates an object 45° around and axes, then rescales it:

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Define an orthographic projection p from the negative direction:

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Display a 3D object using the orthographic view:

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New in 6 | Last modified in 8
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