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SOLUTIONS
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BUILT-IN MATHEMATICA SYMBOL
ViewVector
ViewVector
is an option for Graphics3D and related functions which specifies the position and direction of a simulated camera used to view three-dimensional objects.
DetailsDetails
- With the default setting ViewVector->Automatic, the position and direction of the simulated camera is determined by the settings for ViewPoint and ViewCenter.
- ViewVector->{x, y, z} specifies that the camera should be at the position with coordinates
, aimed in the direction specified by ViewCenter. - ViewVector->{{x, y, z}, {tx, ty, tz}} specifies that the camera should be aimed in the direction of the point
. - Scaled coordinates can be used.
- How much the simulated camera sees is determined by settings for ViewAngle and ViewRange.
- Explicit settings for ViewVector override settings for ViewPoint and settings for ViewCenter of the form ViewCenter->{x, y, z}.
- Explicit settings for ViewMatrix override settings for ViewVector.
ExamplesExamplesopen allclose all
Basic Examples (1)Basic Examples (1)
Specify the view vectors using ordinary coordinates:
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